Anyone know of any good ones out there? http://www.nexusmods.com/skyrim/mods/17228/? There are a set of animations for them, but they replace all one handed animations (also part of the reason why animations in general suck) so stabbing people with maces and axes look goofy as all hell. :), Press J to jump to the feed. -Crystal Sage's Rapier -Estoc -Washing Pole -Arbalest -Avelyn -Repeating Crossbow More weapons to come Things to do-Create a scythe blade FX for Friede's Catalyst-Make some weapons have pseudo physics (Lag bones around a specific axis)-Create Inherent Damage for: Dragonslayer Sword Spear - … While not Rapiers, the Smallsword, Baskethild Sword, Shiavonna and Magnificent Sword of Jaysus Swords come closer than many. 3. a broadsword, loosely based on Oakeshott Type XVIIIa swords. 1-handed - Princess's Rapier - Animated Armory Compatible with patch 15% 1-handed damage output with Princess's Rapier Equipped 15% is added after 15%x(29+Level+Perkstats)=Damage 2-handed - Royal Naginata - Animated Armory Compatible with patch 2-handed damage output with Royal Naginata Equipped 15% is added after 15%x(35+Level+Perkstats)=Damage Hand to Hand - Elemental Unarmed … The Lambent Light (Asuna's rapier from Sword Art Online) has quite a few mods making it within Skyrim. Page 3 of 12 - 1st Person Spear and Rapier Animations SE - posted in File topics: Theory: what if you just used pcea2 for the replacer, turning the animations off when using a normal sword and back on when using a rapier.. think it would work? These peaceful flying cetaceans were almost extinguished by the merciless hunting of the ancient Nords, leaving only a small population nowadays. This would be amazing, I was thinking of something like this not too long ago, but I lack the experience to make animations as of right now. Really, just using the left power attack for powerful and precise thrusts is your best bet. JaySuS Swords Popular weapon pack that adds 51 new weapons for you to craft and wield. There has been a drop of quality between that time too, as well with the re-release of Skyrim. Thanks for letting me know Ill sort it out when I upload a new version :D If you want pistol animations for a more immersive experience, I highly recommend checking out the mod, Pistol Shooting Animations by gaju on the Nexus. Spoiler hitman47101 wrote: Thanks for the Nemesis fix, I managed to fix it myself but its good to have an official solution. 1. a cup-hilt rapier with a silver-plated blade. In addition to what HKDuskraven posted, take a look at these: http://www.nexusmods.com/skyrim/mods/40125/? Thanks for porting it! I literally havent had this much fun whacking, slashing, and ripping through enemies since ages. ObitoHideki: For his beatiful images! w/http://www.nexusmods.com/skyrim/mods/23525/? As you can see even when both styles doesn't contain shields rapier fencing involves a lot more precision (parries, ripostes, counter-ripostes) and as you can imagine Skyrim is not a good game for this kind of thing, it only contains animations for attacking and blocking. Search the nexus and also try a search for 'rapier' in the mod descriptions. As Betacyanin pointed out though, the larger issue is animations. Parrying could be set to a hotkey to perform the action, and with a successful one; potentially a swing speed boost to allow for a "Riposte.". The main obstacle you'll find is that the game framework doesn't allow modders to implement unique animations for 'new' weapons/weapon categories added by mods. This is the right subreddit. Press question mark to learn the rest of the keyboard shortcuts, http://www.nexusmods.com/skyrim/mods/40125/, http://www.nexusmods.com/skyrim/mods/19030/, http://www.nexusmods.com/skyrim/mods/23525/, http://www.nexusmods.com/skyrim/mods/52369/, http://www.nexusmods.com/skyrim/mods/57841/, http://www.nexusmods.com/skyrim/mods/33639/, http://www.nexusmods.com/skyrim/mods/17228/. parody or satire MTV CRIBS: SKYRIM HEARTHFIRE | Dan Bull: 4,223 Likes: 4,223 Dislikes: 365,966 views views: 1.67M followers: Gaming: Upload TimePublished on 3 Sep 2012 http://www.nexusmods.com/skyrim/mods/52369/? This mod is built around vanilla animations, however, so you'll have to reposition the weapon yourself via NifSkope if you plan on using those animations, he has a guide on how to do so on that mod page. Making use of Mods. PS: If you're interested, here is some manuals.

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